1. Face: Rigged and animated this bone based facial setup in 3dsmax.
2. C++ 3d Tile Engine: Programmed in C++ with Ogre3d library. Calculated Vertex position, multiple uv coordinate sets, and face data. Created Texture atlas at runtime by blending multiple layers allowing for any number of bordering tile types and auto tiling for all possible transitions.
3. Elf: Rigged with 3dsmax.